We're not just talking about the materials we all see each day. Moreover, you can create extremely complex materials here. There's no material you can't do anymore with Universal Material. Universal Material eliminates all of these restrictions and provides us with a highly flexible and creative solution for material creation.
![octane render materials library octane render materials library](http://www.aoktar.com/octane/lib/LDB.png)
We had to create them separately and use them with mix or blend material. For example, you could not use the "emission" feature when using glossy or specular material, or not to use "specular" and "glossy" at the same time. In previous versions of Octane, there were some restrictions on the type of material you selected when creating material. For more detailed description, see the Using Materials section. So you can create real world like metals. Unlike glossy material, it has real complex IOR values. This model is specifically designed to create realistic metal. You can create materials such as glass and water in this model. In this model, when light hits the surface, it continues to travel through the medium. It is difficult but definitely the most enjoyable material to work with. You can create materials like metal and plastic in this model. In this model, the light is reflected when it hits the surface (the reflection is equal to the incident angle of the light). It does not have Reflective or Refractive features. In this model, light hits the surface and distributes the color value evenly. Diffuse materials are relatively simple materials. In the Textures section we will describe in more detail how this manager works. This manager will make all of your texture-related operations much easier. You can use this menu when you have a problem with textures that you assign to the materials, or when you want to see information such as what textures you use, how much space is occupied, and where they are installed from. You can find more detailed information in the " Node Editor " section. As all the Node Editors, it may take time to get used to it at first, but then, you probably will not go back to the classic material window.
![octane render materials library octane render materials library](https://docs.blender.org/manual/en/latest/_images/addons_materials_material-library_ui.jpg)
Everything is in front of you, so you do not have to roam in the classic material window. Node editor provides more advanced control. You can either use the classic material window or use the node editor. There are two ways to adjust the materials in Octane. More detailed information can be found in the Materials section.
![octane render materials library octane render materials library](https://www.thepixellab.net/wp-content/uploads/2016/08/Octane-Screengrab.jpg)
Also you can use those materials on your own projects.
#OCTANE RENDER MATERIALS LIBRARY DOWNLOAD#
At least you can download some of the essential materials and discover how they are made, so you can get used to Octane's material system. From here you can download and use pre-made materials. Live DB is the online material / texture database of Octane Plugin. Let's take a look in the Materials Menu briefly. You can find very detailed information in " Using Materials " section of this help file. Since the material topic is quite wide on its own and It's almost the most important part of Octane, we will not go into detail here for now. We'll use this menu to create materials in Octane.